Rivals of Aether Mods
"RIVALS OF AETHER is an indie fighting game where warring civilizations summon the power of Fire, Water, Air, and Earth. Play with up to four players either locally or online."
As part of the Steam version, extensive Workshop support is included, allowing players to make their own stages, characters, buddies, and more. Here are my works.
NOTE: I do not claim legal ownership to any of the characters, locations, or audio in the mods based on other intellectual property. These mods are made as fan works with no financial compensation.
As part of the Steam version, extensive Workshop support is included, allowing players to make their own stages, characters, buddies, and more. Here are my works.
NOTE: I do not claim legal ownership to any of the characters, locations, or audio in the mods based on other intellectual property. These mods are made as fan works with no financial compensation.
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Anne (Amphibia)
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Luz (The Owl House)
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Extra Stages
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Anne Boonchuy (Character)From Disney's Amphibia, The Calamity Heart.
Taking a leap through a box, Anne Boonchuy arrives on the Rivals scene to take on all comers, along with the help of the Plantar family. A very standard character, Anne feels great to pick up and play. Anne Character Credits: • Amphibia created by Matt Braly. • Sprites inspired by the 8-Bit Theme Song Takeover, though ultimately drawn and animated by me. • Sound effects from the show. Victory theme by Hyper Potions. https://youtu.be/qJtR0h_V9-0 Trailer Credits: • 8-Bit Theme by Hyper Potions. https://youtu.be/qJtR0h_V9-0 • Season 3 Intro Theme by Disney. |
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Toad Tower (Stage)From the world of Amphibia, far, far away from Wartwood.
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Luz Noceda (Character)From Disney's Owl House, The Witch's Apprentice.
Traveling through a doorway into another dimension, Luz finds herself in Rivals of Aether! Using an assortment of punches and kicks, her mentor's staff, and her signature glyphs, Luz is more than prepared to take on any challenge the Rivals cast throws at her! Luz Character Credits: • The Owl House created by Dana Terrace. • Sound effects from the show. Victory theme by tsuwami. https://youtu.be/I-FfCrLfYt4 Trailer Credits: • Season 2 Intro Theme by Disney. • The blue stage is an in-progress stage by me that will be fully revealed at a later date. |
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The Owl House (Stage)Welcome to the Owl House, where I hide away from the pressures of modern life. Also the cops. Mm, also ex‐boyfriends.
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Tally Hall (Stage)
We like to play it all, welcome to Tally Hall. Fight while listening to a selection of the band Tally Hall's music
Music by Tally Hall. Stage design inspired by the cover art for Marvin's Marvelous Mechanical Museum, art by Calvin and Hobbies. |
Fallen Kingdom (Stage)That was when I ruled the world.
"Fallen Kingdom" by Captain Sparklez, Minecraft parody of Coldplay's "Viva la Vida": https://www.youtube.com/watch?v=I-sH53vXP2A |
Game Jam Games
A Game Jam is a challenge / competition to create a game in set amount of limited time, often 48 hours. Usually a Game Jam features a theme that all competitors are to stick to and create a game around. Here are a few of the entries I have submitted to various jams throughout the years.
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Produce Parsec
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Agents Never Die
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"Collect Crops, Customize Cannons, Conquer Combat"In this 3d space shooter, you play as an alien fighting enemy ships. You might be out-maned, but luckily your ship comes with two special cannons that can scan foods and replicate them as bullets! But be careful, because the food in your guns will start spoil and will expire all together if you leave them hot for too long! Collect the food, fight the enemies, and make it passed the 4 waves!
This game was made for JamCraft 5 and its themes of "Alien" and "Expire." This game incorporates both by having you play in a flying saucer shooting other alien craft in space by using food that expires to power your weapons. This game also adheres to JamCraft's larger theme of crafting as switching out the "ammo" of each individual cannon allows you to create your perfect combat vehicle. |
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"Roll for Stealth, Stealth your Roll!"Rachel Might has been sent on a special mission through an enemy base operated by robotic guards. Her loadout? Three D20 dice. She’ll use these dice to move and open doors, but she will have to be careful how much she rolls. While Rachel’s movements don’t make a sound, rolling dice across concrete does. She’ll have to weigh her options, choose when and how many dice to roll, and get out of the base as fast as possible. With luck, this agent won’t die, she’ll just roll them.
Made for the GMTK Game Jam 2022 whose theme was "Roll of the Dice." In "Agents Never Die," you use dice rolls to move and open doors in a stealth environment, but rolling also generates noise that alerts guards. Key art made by Sydney Hollingshead. |